Medal of Honor: Airborne

Medal of Honor: Airborne

Level Designer

Electronic Arts

December 2006 to August 2007

The final installation in Medal of Honor's WW2 era, using Unreal Engine 3

  • Moved to MoH team to usher into production the behind schedule mission Der Flaktum (Flak Tower – the final level)
  • Appointed Level Lead to execute top-down redesign of the mission’s scope, layout, progression, objectives, events
  • Gameplay design and iteration on all encounters, pacing, tuning, AI, event scripting, lighting
  • Created a production system for the level's coordination and task tracking across departments to improve efficiency
  • Last level to enter into production, behind schedule; second earliest to be locked for ship, ahead of schedule

Critical Recognition:

  • “…the hugely memorable climax in the concrete behemoth of Der Flakturm (the flak tower) - without doubt one of the most intense World War II missions you'll ever play.” – EuroGamer review

  • “The single-player campaign doesn't get cooking until the last two levels, but those two levels combined with solid multiplayer make it worth enlisting in Airborne.” – GameSpot review


Recommendations for this work:

Simply put, Joe is a fantastic colleague to work with and an asset to any team he joins. I worked directly with Joe on two titles at EALA, and his design skill and passion for great gamemaking were evident in every interaction we had. Joe is an excellent communicator of "tone" or mood when it comes to his game levels, a fact which greatly simplified the process of my designing the sounds to complement his work. I sincerely hope to get the chance to work with Joe on future projects at EALA or elsewhere.

Joe DiDonato is great game developer and a very creative designer with an imagination that has the ability go outside of the box and beyond. He is a solid professional who studies his craft and is also a hardcore gamer. Joe believes being a gamer and developer is a lifestyle and not just a job, he is very passionate about his work and strives to make game quality the top priority. He is an excellent level builder, an Unreal 3 expert, and also has expert level scripting skills. I would be happy to work with Joe again in the future and he would be a great addition to any team.

I have had the pleasure of working with Joe at 2 different companies so far in my career and would work with him again in a heartbeat.

He is a hardcore gamer at heart and it truly shows in his work, he is passionate and highly motivated. Joe and I have worked in both RTS and FPS genres and I always looked forward to playing the latest version of his levels. Joe knows what fun is and knows exactly how to make it.

In addition to his professional qualifications, personally, Joe is just a great guy to be around. He is down to earth, friendly, respectful, and gets along well with others.

The most important aspects of working with Joe is his ability to devise useful and creative gameplay ideas on the spot, as well as his detailed and insightful understanding of game design. The amount of praise I about Joe's level design ideas were heard from not only his own Producers but also from studio heads. During our two years of working together, he had proven to be a crucial asset to the projects. Not only would I look forward to working with Joe again, I would look forward to working for Joe.

Not only is Joe a pleasure to work with, he also has a very deep understanding of design principles in video games. Joe and I worked together only indirectly, but I have seen him building levels and working out design concepts on paper and I've even participated in some discussions with him. He loves to think and solve problems and for that I always enjoyed having Joe around.

Joe went up against the Flak Tower - iconinc monolith of Nazi oppression - in the development of Medal Of Honor: Airborne. I had helped lay the groundwork and pitched in near the end to add scripted elements and tune encounters, but Joe did all of this including prototyping, designing and carrying this final mission into the end zone. I would recommend Joe as a member of any fire team!

Joe was a pleasure to work with at EA. He was a good game designer but he was also very knowledgeable in a lot of other areas as well. I highly recommend Joe and would like to work with him again.