Stephen Riesenberger

Game player, Game Designer.

Joe went up against the Flak Tower - iconinc monolith of Nazi oppression - in the development of Medal Of Honor: Airborne. I had helped lay the groundwork and pitched in near the end to add scripted elements and tune encounters, but Joe did all of this including prototyping, designing and carrying this final mission into the end zone. I would recommend Joe as a member of any fire team!

Stephen worked directly with Joe

Medal of Honor: Airborne

The final installation in Medal of Honor's WW2 era, using Unreal Engine 3