Shawnell Priester

Environment Artist at Spark Unlimited

Joe was a key component to our development of Ninja Gaiden Z. He helped accelerate the development of design tools used for our project and was the go to guy when running in to technical issues with in UE3. Joe furthered my knowledge of design and helped me blend that with my current skillset. It was a pleasure to work with a resourceful designer such as Joe.

Shawnell worked indirectly for Joe at Spark Unlimited

Ninja Gaiden Z: Yaiba

New IP spinoff for Ninja Gaiden franchise, developed using Unreal Engine 3