Scott Lawlor

Senior Sound Designer II - Audio Systems Designer at Blizzard Entertainment

Joe was a pleasure to work with at EA. He was a good game designer but he was also very knowledgeable in a lot of other areas as well. I highly recommend Joe and would like to work with him again.

Scott worked directly with Joe

Command & Conquer: Tiberium

Hybrid RTS/FPS Squad Shooter developed using Unreal Engine 3

Medal of Honor: Airborne

The final installation in Medal of Honor's WW2 era, using Unreal Engine 3