Romalis Taylor

Senior Gameplay Engineer at Zynga

While working with Joe at GameMechanics Studio. I was able observe the things which i believe would make Joe an excellent candidate for any game design position .He is hard working for one. Two, he understands design from both the creative and technical side of things. Three, he is very passionate about his work. There are many things which I believe Joe has to offer be these are just a few of the big ones.

Romalis worked with Joe


THQ contract to fully develop for Kaos Studios, “Overwatch” (helicopter mission) and “Heartland,” using Unreal Engine 3