Patrick Hurd

VFX Production Supervisor at Paramount

The most important aspects of working with Joe is his ability to devise useful and creative gameplay ideas on the spot, as well as his detailed and insightful understanding of game design. The amount of praise I about Joe's level design ideas were heard from not only his own Producers but also from studio heads. During our two years of working together, he had proven to be a crucial asset to the projects. Not only would I look forward to working with Joe again, I would look forward to working for Joe.

Patrick managed Joe

Command & Conquer: Tiberium

Hybrid RTS/FPS Squad Shooter developed using Unreal Engine 3

Medal of Honor: Airborne

The final installation in Medal of Honor's WW2 era, using Unreal Engine 3