Matthew Bromley

Senior Level Designer at 2K

Although my time with Joe was somewhat brief and most of our communication was not in person, I found him a talented level designer. He was quick to grasp the changes and added tech we used at Kaos and was able to work with the tools to create and revise at a high level. He was always a pleasure to work with in person, and in his remote position. I'd certainly recommend him for any future level design work.

Matthew was with another company when working with Joe


THQ contract to fully develop for Kaos Studios, “Overwatch” (helicopter mission) and “Heartland,” using Unreal Engine 3