Matthew Bromley

Senior Level Designer at 2K

Although my time with Joe was somewhat brief and most of our communication was not in person, I found him a talented level designer. He was quick to grasp the changes and added tech we used at Kaos and was able to work with the tools to create and revise at a high level. He was always a pleasure to work with in person, and in his remote position. I'd certainly recommend him for any future level design work.

Matthew was with another company when working with Joe

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THQ contract to fully develop for Kaos Studios, “Overwatch” (helicopter mission) and “Heartland,” using Unreal Engine 3