John Decker

Visual Effects Production

Working with Joe on Tiberium was a collaborative pleasure. As a senior member of the level design team, Joe was always willing to listen to ideas and suggestions coming from the art side. He recognized the value of going to the technical artist (i.e. me) to brainstorm on what would be technically feasible to achieve, so he could take that knowledge and apply it to the level designs.

I found him kind, complementary, practical, and a solid member of the team. I look forward to working with Joe again in the future.

John worked directly with Joe

Command & Conquer: Tiberium

Hybrid RTS/FPS Squad Shooter developed using Unreal Engine 3