Eric Phister

Audio Software Engineer

Not only is Joe a pleasure to work with, he also has a very deep understanding of design principles in video games. Joe and I worked together only indirectly, but I have seen him building levels and working out design concepts on paper and I've even participated in some discussions with him. He loves to think and solve problems and for that I always enjoyed having Joe around.

Eric worked with Joe

Command & Conquer: Tiberium

Hybrid RTS/FPS Squad Shooter developed using Unreal Engine 3

Medal of Honor: Airborne

The final installation in Medal of Honor's WW2 era, using Unreal Engine 3